Gear. A wide range of integrated power tools and carpentry equipment.
Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.
Integrated equipment. Call-Me-Kenneth’s carpenter form includes a selection of power tools; when making a melee attack, he can choose from the piercing, slashing, or blunt damage types by simply selecting a tool appropriate for the task at hand.