Mega-City

CALL-ME-KENNETH (CARPENTER)

1415585920568.png
1415585920568.png

CALL-ME-KENNETH (CARPENTER)

6.00

Medium Sentient Mechanoid (6d6)

STR 10 (4d6) AGI 4 (2d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 10 (4d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 18
VITAL DEFENCE 18

HEALTH 42
SOAK 9; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 8'/8'
CARRY 160lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Power tools 5d6 (3d6+4 piercing, slashing, or blunt damage)

Skills hardy 15 (5d6), combat 1 (1d6), perception 1 (1d6), tactics 1 (1d6), carpentry 10 (4d6)

Gear. A wide range of integrated power tools and carpentry equipment.

Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.

Integrated equipment. Call-Me-Kenneth’s carpenter form includes a selection of power tools; when making a melee attack, he can choose from the piercing, slashing, or blunt damage types by simply selecting a tool appropriate for the task at hand.

Add To Cart