Mechanoids

BIOMECH SCOUTER DRONE

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BIOMECH SCOUTER DRONE

5.00

Small semi-sentient mechanoid (5d6)

Spider-like mechanical scouts.    

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 1 (1d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 10
RANGED DEFENCE 20
MENTAL DEFENCE 15 (immune)
VITAL DEFENCE 15

HEALTH 15
SOAK 3; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 4d6
PERCEPTION 5d6; lifesense
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2                                               

Bite 4d6 (2d6+2 piercing damage; nanite infection)       

Skills stealth 3 (2d6), perception 3 (2d6), reactions 1 (1d6), combat 1 (1d6)
Gear -                   

Lifesense. Because of their enhanced, multi spectral vision, scouter drones can sense and effectively see living creatures to a distance of 40’ even through darkness, cover, concealment, etc.

Called shot. The explorer drone’s eyestalks and antennae are about the only unarmored portions of the creature. A called shot can severely hamper the mechanoid’s sensory systems. A successful hit bypasses SOAK. If it deals 5 or more points of damage, an eyestalk antenna is severed. Destroying one of the creatures’ antennae hampers its live link to the Entity’s hive tree and inflicts the Confused status on the creature (it can shake this off normally). 

Nanite infection. If a drone should score a bite attack, it injects nanite ‘markers’ into the victim’s bloodstream, which attract biomech hunters.

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