Mechanoids

BIOMECH HUNTER DRONE

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BIOMECH HUNTER DRONE

6.00

Medium semi-sentient mechanoid (6d6)

Arachnoid harvesters which gather prey for their Hive Tree.   

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 1 (1d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 18
MENTAL DEFENCE 12 (immune)
VITAL DEFENCE 18

HEALTH 36
SOAK 6; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 6d6
PERCEPTION 5d6; lifesense
SPEED 6; CLIMB 3; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Bite 6d6 (3d6+3 piercing/electricity damage; nanites)

Skills stealth 3 (2d6), perception 4 (2d6), reactions 6 (3d6). combat 6 (3d6)
Gear -                    

Nanites. The hunter’s bite attack contains the first stage in conversion nanites, which steadily override the victim’s central nervous system and inflict the Pain condition.

Filament. An hunter’s web attack is a 6d6 ranged attack (range 6) which Restrains a medium sized target or smaller. The filaments are flammable and can be burnt off, but this causes 2d6 heat damage to the trapped creature. They can also be dissolved with alcohol.

LifesenseBecause of their enhanced, multi spectral vision, hunter drones can sense and effectively see living creatures to a distance of 40’ even through darkness, cover, concealment, etc. A hunter will concentrate its attacks on those who have been injected with the scouter drone’s marker nanites before it attacks anyone else. 

Called shot. The explorer drone’s eyestalks and antennae are about the only unarmored portions of the creature. A called shot can severely hamper the mechanoid’s sensory systems. A successful hit bypasses SOAK. If it deals 5 or more points of damage, an eyestalk antenna is severed. Destroying one of the creatures’ antennae hampers its live link to the Entity’s hive tree and inflicts the Confused status on the creature (it can shake this off normally).

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