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WATER SPIRIT (UNDINE)

water_elemental_-_Huy_Mai_Van.png
water_elemental_-_Huy_Mai_Van.png

WATER SPIRIT (UNDINE)

6.00

Large sentient fey spirit (6d6)        

Minor spirits of lakes, lochs, and seas.

STR 10 (4d6)  AGI 8 (3d6)  END 6 (3d6)    
INT 5 (2d6)  LOG 5 (2d6)  WIL 6 (3d6) CHA 5 (2d6)  LUC 0 (0d6)  REP 10 (4d6)

HEALTH 48       
MELEE DEFENSE 17; RANGED DEFENSE 10; MENTAL DEFENSE 11
SOAK 10 (fire, blunt, piercing, slashing); VULN 1d6 (electricity, cold); immune poison

INITIATIVE 2d6
PERCEPTION 2d6; blindsight
SPEED SWIM 8; CLIMB -; JUMP -
CARRY 240lb (max lift 750lb)    

ACTIONS 2
NATURAL DAMAGE 2d6+4
                                                               
Wave 6d6 (2d6+4 blunt damage; reach 10'; constrict)        

Skills combat  3 (2d6), stealth 6 (3d6)
Gear -

Fey. Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.    

Amorphous. Water spirits are made of water, and as such are immune to critical hits, any attacks or exploits which require targeting a specific hit location, and flanking, and cannot be grabbed or restrained.

Constrict. A medium or smaller creature hit by a water spirit's wave attack is grabbed. The spirit can only grab one target at a time. Grabbed targets can be pulled into the spirit with a second attack, at which point the victim starts drowning and must form a drowning countdown pool.

Immersion.  When immersed in water, a water spirit is completely invisible.

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