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VELOCIRAPTOR

velo.png
velo.png

VELOCIRAPTOR

8.00

Medium semi-sentient reptile (8d6)   

Cunning dinosaurs which hunt in packs.  

STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 2 (1d6) WIL 10 (4d6) 
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 32
RANGED DEFENCE 24
MENTAL DEFENCE 16
VITAL DEFENCE 24

HEALTH 48
SOAK 13; VULN 1d6 cold
IMMUNE none

INITIATIVE 8d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 30'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Bite 8d6 (4d6+4 piercing damage)

Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), tactics 10 (4d6), stealth 8 (3d6), hunting 4 (3d6)
Gear -        

Pack attack. Velociraptors work together well. Any velociraptors adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more velociraptors are adjacent to the victim, the victim becomes Fatigued at the start of its turn.

Pounce. The velociraptor can jump half its horizontal jump distance (14') from a standing start when making a bite attack.  This counts as a charge, doing +1d6 damage, and also knocks the victim prone on a successful attack.

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