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UNICORN

unicorn_-_Yihyoung_Li.jpg
unicorn_-_Yihyoung_Li.jpg

UNICORN

7.00

Large good sentient fey beast (7d6)

STR 15 (5d6) AGI 10 (4d6) END 15 (5d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) 
CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MAG 15 (5d6)

MELEE DEFENCE 19
RANGED DEFENCE 17
MENTAL DEFENCE 28
VITAL DEFENCE 23

HEALTH 42
SOAK 7 ; VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 6d6 ; truesight
SPEED 7; CLIMB 4; JUMP 20'/15'
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Horn 6d6 (3d6+5 piercing/holy damage)

Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics/reactions 3 (2d6), magical skill 3 (2d6)

Healing. Unicorns can heal allies to full HEALTH by touching them with their horn. Each can only benefit once. Alternatively, they may remove a condition or cure a disease.

Aura of Goodness. Creatures with the Evil virtue cannot come within 30' of a unicorn.

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