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TYRANNOSAURUS REX

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TYRANNOSAURUS REX

11.00

Enormous semi-sentient reptile (11d6)

Reptilian king of the dinosaurs.

STR 28 (7d6) AGI 10 (4d6) END 28 (7d6)
INT 10 (4d6) LOG 1 (1d6) WIL 21 (6d6) 
CHA 10 (4d6) LUC 3 (2d6) REP 21 (6d6)

MELEE DEFENCE 40
RANGED DEFENCE 14
MENTAL DEFENCE 22
VITAL DEFENCE 48

HEALTH 165
SOAK 27; VULN 1d6 cold
IMMUNE none

INITIATIVE 6d6
PERCEPTION 5d6
SPEED 6; CLIMB -; JUMP -
CARRY 560lb (max lift 1400lb)

REACH 10-ft
ACTIONS 3

Bite 11d6 (6d6+7 piercing damage)
Tail swipe 9d6 (5d6 blunt damage; cone 6)

Skills combat 10 (4d6), hearing 3 (2d6), reactions 3 (2d6),
Gear -                                                                   

Charge (m). Once per turn, the tyrannosaurus rex can move its speed in a straight line and then attack at the end of it, all as a single action. It  gains +1d6 damage to its attack.

Roar. The tyrannosaurus rex can unleash a roar so loud that its victims are stricken with fear.  A roar is a6d6 mental attack, and attacks any creature within Burst 11. Victims successfully attacked are rendered Afraid.

Tail swipe. The tyrannosaurus rex has a tail swipe attack. This attack affects all targets in a 30' cone to the rear of the creature.

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