Browse Bestiary

THUG

thugs-jeff-porter.png
thugs-jeff-porter.png

THUG

5.00

Medium sentient humanoid (5d6)

Thieves and bullies who prey on the defenceless.

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 1 (1d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 12
VITAL DEFENCE 15

HEALTH 20
SOAK 5; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Club 4d6 (2d6+3 blunt damage)
Pistol 4d6 (2d6 ballistic damage; range 8)             

Skills pistols 1 (1d6), knives 1 (1d6), carousing 1 (1d6), local knowledge 1 (1d6),  thievery 1 (1d6), running 1 (1d6), dodging 1 (1d6), reactions 1 (1d6),
Gear pistol, leather vest, knife

Dive for cover. If a ranged attack misses a thug, they may immediately move half their speed as a free action and either throw themself prone or get behind cover if it is in range.

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