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STAR KNIGHT

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sk.jpg

STAR KNIGHT

8.00

Medium sentient humanoid (8d6)    

Intergalactic, laser-sword wielding peacekeepers.    

STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
PSI 10 (4d6)

MELEE DEFENCE 32
RANGED DEFENCE 24
MENTAL DEFENCE 16
VITAL DEFENCE 24

HEALTH 48
SOAK 8; VULN none
IMMUNE none

INITIATIVE 8d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 30'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Laser sword 8d6 (4d6+4 heat damage)
Psychic push 4d6 (2d6 blunt damage; range 12; push 10')

Skills hardy 10 (4d6), swords 10 (4d6), perception 3 (2d6), movement 6 (3d6), tactics 10 (4d6), stealth 8 (3d6), telekinesis 10 (4d6), telepathy 10 (4d6), piloting 3 (2d6), law 6 (3d6)

Missile deflection.  If the star knight is missed witha ranged attack, she may redirect it back at the attacker or another target, making an 8d6 arranged attack in return; the deflected shot does its normal damage.

Psychic leap. The star knight moves a double move (16 squares) as one action, ignoring difficult terrain, and landing at a location up to 30' above or below her current location.

Summon. The star knight can telekinetically call a small or smaller object within 30' to her hand. If the object is held by someone else, it requires a PSI attack.

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