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SMUGGLER

smuggler_-_Yihyoung_Li.jpg
smuggler_-_Yihyoung_Li.jpg

SMUGGLER

6.00

Medium sentient humanoid (6d6)    

Ruffians and scoundrels of the space lanes.

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 10 (4d6) LOG 6 (3d6) WIL 4 (2d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 12
RANGED DEFENCE 24
MENTAL DEFENCE 18
VITAL DEFENCE 18

HEALTH 18
SOAK 3; VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Brawling 4d6 (2d6+2 blunt damage)
Blaster pistol 6d6 (3d6 heat damage; range 14)

Skills brawling 3 (2d6), carousing 6 (3d6), thievery 3 (2d6), piloting 3 (2d6), astrogation 3 (2d6), perception 3 (2d6),  starship tactics 3 (2d6), dodging 6 (3d6), pistols 3 (2d6), gunnery 3 (2d6), bluffing 3 (2d6)
Gear blaster pistol

Shoot first. If the smuggler is targeted by a ranged attack, he is able to quickly draw and fire upon his attacker with a single free shot before his attacker's shot. He can only do this once per attacker.

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