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SHATTER PLANT

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SHATTER PLANT

3.00

Small non-sentient plant (3d6)

Oxygen-sucking ambulatory plants.

STR 3 (2d6) AGI 3 (2d6) END 3 (2d6)
INT 6 (3d6) LOG 1 (1d6) WIL 3 (2d6) 
CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)

MELEE DEFENCE 10
RANGED DEFENCE 18
MENTAL DEFENCE 12
VITAL DEFENCE 10

HEALTH 12
SOAK 0; VULN 1d6 fire
IMMUNE Sick, Fatigued

INITIATIVE 3d6
PERCEPTION 4d6
SPEED 4; CLIMB+ 4; JUMP 6'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Seedling 4d6 (2d6 blunt damage; range 9)

Skills perception 1 (1d6)
Gear -

Oxygen vampire. Shatter plants feed voraciously on oxygen and swell to three times their size. Once they do (this takes 3 rounds), they fire 1d6 seedlings across a wide area which grow and repeat the cycle. The area within a 10’ aura of each shatter plant is a vacuum - creatures must form a suffocation countdown pool.

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