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REAPER

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image29.jpg

REAPER

10.00

Medium evil super-sentient spirit (10d6)

Grim bringers of death.

STR AGI 21 (6d6) END 15 (5d6)
INT 21 (6d6) LOG 21 (6d6) WIL 15 (5d6) 
CHA 15 (5d6) LUC 3 (2d6) REP 15 (5d6)
MAG 10 (4d6)

MELEE DEFENCE 40
RANGED DEFENCE 30
MENTAL DEFENCE 20
VITAL DEFENCE 30

HEALTH 60
SOAK 10 (incorporeal); VULN none
IMMUNE all physical damage and conditions

INITIATIVE 10d6
PERCEPTION 8d6 superior darksight, lifesense, truesight
FLY+ 10; CLIMB-; JUMP -
CARRY -

REACH 5-ft
ACTIONS 2

Scythe 10d6 (5d6 slashing damage)

Skills hardy 15 (5d6), perception 6 (3d6), reactions 15 (5d6), stealth 12 (4d6)
Gear scythe

Deadly scythe. The reaper's deadly scythe deals its full damage to all living creatures, regardless of SOAK or any immunities, with no exception. Any creature reduced to zero HEALTH by the reaper's scythe is killed instantly, with no chance of recovery.

Incorporeal. Reapers are immune to all physical damage and conditions except those which do holy damage.

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