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PUGILIST

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Screen Shot 2018-01-30 at 12.43.20.png

PUGILIST

6.00

Medium sentient humanoid (6d6)    

Hardy boxers with a heavy punch.    

STR 10 (4d6) AGI 5 (2d6) END 10 (4d6)
INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)
CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 12
MENTAL DEFENCE 12
VITAL DEFENCE 24

HEALTH 60
SOAK 12 v blunt; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 3d6
SPEED 3; CLIMB 2; JUMP 6'/6'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Boxing 6d6 (2d6+4 blunt damage)

Skills carousing 3 (2d6), sports trivia 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), carrying 3 (2d6), reactions 1 (1d6), boxing 3 (2d6)
Gear -

One-two. Once per round the pugilist may make two boxing attacks with a single action. He cannot add any additional exploits to this, or benefit from any damage increases.

Knockdown. The pugilist's target is knocked prone as long as it is size medium or smaller.

Beat the Count. The pugilist gets +1 to all checks to shake off a condition.

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