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NIGHT ELF

nightelf.jpg
nightelf.jpg

NIGHT ELF

7.00

Medium evil sentient fey humanoid (7d6)    

Pale, wicked elves steeped in treachery.

STR 4 (2d6)  AGI 10 (4d6)  END 6 (3d6)    
INT 10 (4d6)  LOG 6 (3d6)  WIL 6 (3d6) CHA 10 (4d6)  LUC 3 (2d6)  REP 14 (4d6)

HEALTH 24
MELEE DEFENSE 25; RANGED DEFENSE 25; MENTAL DEFENSE 14
SOAK 6 (high quality leather); VULN -    

INITIATIVE 7d6
PERCEPTION 7d6; superior darksight
SPEED 9; CLIMB 5; JUMP 20'/4'    
CARRY 100lb (max lift 200lb)    

ACTIONS 2
NATURAL DAMAGE 1d6+2                                            
High quality rapier 7d6 (2d6+3 piercing damage; blinding poison)    

Skills stealth 10 (4d6), bluffing 6 (3d6),  perception 6 (3d6), running 6 (3d6), climbing 6 (3d6), reactions 6 (3d6), dodging 6 (3d6), swords 6 (3d6)
Gear high quality rapier, high quality leather armor                                                    

Poison. Night elves poison their rapiers with a blinding poison. Any target hit by the rapier is pushed one stage down the Blindness status track.

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