Browse Bestiary

NERON HEALER

1499616092536.jpg
1499616092536.jpg

NERON HEALER

7.00

Medium sentient humanoid (7d6)        

Aquatic medical geniuses.   

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 10 (4d6) LOG 15 (5d6) WIL 10 (4d6) 
CHA 10 (4d6) LUC 3 (2d6) 

MELEE DEFENCE 21
RANGED DEFENCE 21
MENTAL DEFENCE 28
VITAL DEFENCE 14

HEALTH 21
SOAK 4; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 6d6; insight 7d6;  superior darksight
SWIM 7; CLIMB 4; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Trident 4d6 (2d6+3 piercing damage)

Skills polearms 1 (1d6), perception 3 (2d6), medicine 10 (4d6), psychology 6 (3d6), insight 6 (3d6), linguistics 10 (4d6), oceanography 6 (3d6)

Swimmers. Nerons have a natural SWIM speed, and can breathe in liquids. However, they cannot breathe in air, and need special apparatus to do so, and move at half SPEED on land.

Medical marvel. The Neron aptitude for medicine is legendary. A Neron can spend LUC dice to heal themselves or others by the amount rolled on the spent dice as long as they have a medical kit available.

Marine friends. Nerons can speak to all marine life.  This does not grant those animals intelligence or knowledge they would not already have.

Darksight. Nerons can see clearly in darkness as though it were daylight.

Add To Cart