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MUSKETEER

musketeer_-_Yihyoung_Li.jpg
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musketeer_-_Yihyoung_Li.jpg
Screen Shot 2018-01-27 at 10.23.13.png

MUSKETEER

6.00

Medium sentient humanoid (6d6)    

Swashbuckling soldiers wielding musket and rapier.                    

STR 4 (2d6) AGI 6 (3d6) END 4 (2d6)
INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 3 (2d6) REP 6 (3d6)

MELEE DEFENCE 18
RANGED DEFENCE 24
MENTAL DEFENCE 18
VITAL DEFENCE 18

HEALTH 18
SOAK 3; VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 6d6
SPEED 6; CLIMB 3; JUMP 12'/3'
CARRY 80lb (max lift 200lb)

REACH 5-ft
ACTIONS 2

Rapier 6d6 (2d6+2 piercing damage)
Musket 6d6 (3d6 ballistic damage; range 14)  

Skills swords 3 (2d6), carousing 6 (3d6), pistols 3 (2d6), brawling 1 (1d6), riding 1 (1d6), perception 3 (2d6), bravery 3 (2d6),  tactics 1 (1d6), dodging 6 (3d6), rifles 3 (2d6)
Gear musket, flintlock pistol, rapier

Whites of their eyes. When an attacker closes with a musketeer for a melee attack, the musketeer gets a free shot at the target as soon as they come within 10'.

Cape flourish. A musketeer can use use a cape to make a feint as a free action.

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