Browse Bestiary

MARTIAL ARTIST

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Screen Shot 2018-01-27 at 10.24.00.png

MARTIAL ARTIST

6.00

Medium sentient humanoid (6d6)    

Agile fighters, masters of Eastern fighting arts.    

STR 6 (3d6) AGI 10 (3d6) END 10 (4d6)
INT 6 (3d6) LOG 4 (2d6) WIL 6 (3d6)
CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 12
MENTAL DEFENCE 12
VITAL DEFENCE 24

HEALTH 60
SOAK 12 v blunt; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 3d6
SPEED 5; CLIMB 3; JUMP 20'/6'
CARRY 150lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Martial Arts 6d6 (2d6+4 blunt damage)

Skills history 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), reactions 1 (1d6), martial arts 3 (2d6)
Gear -

One-two. Once per round the martial-artist may make two martial-arts attacks with a single action. She cannot add any additional exploits to this, or benefit from any damage increases.

Flying Kick. The martial artist moves her SPEED and issues a flying kick at the end of it, dealing a bonus +1d6 damage.

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