Aura of bad luck. Things go wrong when gremlins are around. Creatures within 10' of a gremlin cannot access their LUC pool. Additionally, whenever a gremlin successfully hits a foe, it drains one LUC die from the victim's LUC pool (to a minimum of 0 LUC dice).
Sneaking attack (m). An attack made against an unaware foe gets +2d6 to its damage roll.
Teleport (2). A gremlin can teleport to any location it can see by spending both its actions.