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FIREMAGE

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fm.jpg

FIREMAGE

8.00

Medium sentient humanoid (8d6)    

Quick, fiery wizards with a taste for battle.                                                  

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 15 (5d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MAG 10 (4d6)

MELEE DEFENCE 16
RANGED DEFENCE 32
MENTAL DEFENCE 24
VITAL DEFENCE 16

HEALTH 24
SOAK 4; VULN none
IMMUNE fire

INITIATIVE 6d6
PERCEPTION 8d6
SPEED 4; CLIMB 2; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Flaming sword 4d6 (3d6+3 slashing/fire damage)
Firebolt 8d6 (4d6 fire damage; range 18)                                                      
                                                                
Skills bluffing 3 (2d6), concentration 6 (3d6), reactions 1 (1d6), dodging 3 (2d6), swords 1 (1d6)evocation 10 (4d6), creation 6 (3d6), abjuration 6 (3d6), perception 6 (3d6)
Gear dagger, high quality wand of fire

Firesculptor. The firemage can 'sculpt' fire easily; any non-magical flame within 30' can be shaped or enlarged as a single action and a mere effort of will as long as it remains within 30' (things outside can catch fire as normal, but the firemage has no control over them).

Fire ball. A ball of fire streaks out and explodes, attacking all within Burst 4 at a range of up to 18 squares, doing 3d6 fire damage.

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