Gigantic super-sentient fey reptile (15d6)
Avaricious, highly intelligent fire breathing serpents.
STR 45 (9d6) AGI 15 (5d6) END 45 (9d6)
INT 21 (6d6) LOG 21 (6d6) WIL 36 (8d6)
CHA 15 (5d6) LUC 6 (3d6) REP 36 (8d6)
MAG 15 (5d6)
MELEE DEFENCE 52
RANGED DEFENCE 14
MENTAL DEFENCE 30
VITAL DEFENCE 66
SOAK 35 (gem-encrusted hide; VULN 1d6 cold
PERCEPTION 8d6; lairsense
SPEED 8; FLY+ 16; CLIMB 4; JUMP 30'/30'
CARRY 900lb (max lift 2250lb)
Claw 15d6 (8d6+9 slashing damage)
Fire breath 12d6 (6d6 fire damage; cone 8)
Tail swipe 8d6 (6d6 blunt damage; cone 8)
Skills combat 21 (6d6), perception 6 (3d6), tactics 6 (3d6), bluffing 10 (4d6), appraisal 10 (4d6), history 10 (4d6), linguistics 10 (4d6)
Gem-encrusted hide. Fire dragons lair on great mounds of treasure. Their hides, already almost invulnerable, are further hardened by gems which have become logged and encrusted into the dragon's scales.
Lairsense. Fire dragons are particularly attuned to their lairs, where they keep their great hoards. A fire dragon can automatically sense the presence of an intruder in their lair no matter how far away they are, although it does not know the number or type of intruder.
Tail swipe. The dragon's tail swipe affects all targets in a 40' cone to the rear of the creature. On a successul hit, the target is flung 3 squares plus one square for each size category the dragon exceeds the target (so a medium-sized creature is flung 6 squares) and lands prone.
Breath weapon. The dragon's fiery breath fills a 40' cone, attacking all creatures in the area.
Roar. Dragons can unleash a roar so loud that its victims are stricken with fear. A roar is an 8d6 mental attack, and attacks any creature within 75'. Victims successfully attacked gain the Afraid condition.
Control fire. The fire dragon can control natural flames within 60', raising, shaping, or stifling them at-will. The fire dragon is able to produce minor magical effects (equivalent to a cantrip) related to fire at will.
Beguile. The dragon can make an 8d6 mental attack attack to beguile a single target within 30'. If successful, the target is becomes Charmed. Those affected by this ability twice, even if they recover, contract Wailing Sickness (see illnesses), becoming paranoid and prone to outbursts and violence.
Dive. When making a melee attack, the dragon can swoop down at a foe and make the melee attack before swooping up again. This works like a Charge (+1d6 damage), but carries the dragon onwards afterwards. This attack knocks the target prone.