Browse Bestiary

ELEPHANT

elephant_-_Yihyoung_Li.jpg
elephant_-_Yihyoung_Li.jpg

ELEPHANT

7.00

Enormous semi-sentient beast (7d6) 
                                                              
Enormous herd animals.                                                            

STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)
INT 6 (3d6) LOG 2 (1d6) WIL 10 (4d6) 
CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 24
RANGED DEFENCE 10
MENTAL DEFENCE 14
VITAL DEFENCE 32

HEALTH 105
SOAK 14; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 4; CLIMB -; JUMP -
CARRY 420lb (max lift 1050lb)

REACH 10-ft
ACTIONS 3

Gore 7d6 (4d6+6 piercing damage)

Skills combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6),
Gear -                                                    

Trample. With a trample attack, the elephant can move directly through a target's square, attacking the target as it goes. This is a single action, and the elephant moves its full speed in a straight line. The elephant must be at least one size category larger than the target. If the attack misses, the elephant stops in its tracks. If it hits, the elephant continues moving, inflicts natural damage, and the target is knocked prone.

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