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DETECTIVE

51 copy.jpg
51 copy.jpg

DETECTIVE

6.00

Medium sentient humanoid (6d6)

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6) 
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 12

HEALTH 18
SOAK 3; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 6d6 (insight 7d6)
SPEED 6; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Brawling 3d6 (2d6+2 blunt damage)
Pistol 5d6 (2d6 ballistic damage; range 9)

Skills combat 1 (1d6), perception 3 (2d6), movement 1 (1d6), investigation 3 (2d6), insight 3 (2d6)

Analyze. For one round, the detective can remove one enemy’s SOAK.

Detect lies. The detective i not limited by his maximum dice pools when detecting lies or deception.

See forgery. A detective can automatically recognise a forged document.

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