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CROCODILE

croc_-_Yihyoung_Li.jpg
croc_-_Yihyoung_Li.jpg

CROCODILE

6.00

Large semi-sentient aquatic reptile (6d6)

Predatory river lizards.

STR 10 (4d6) AGI 3 (2d6) END 10 (4d6)
INT 3 (2d6) LOG 1 (1d6) WIL 6 (3d6) 
CHA 3 (2d6) LUC 1 (1d6) 

MELEE DEFENCE 22
RANGED DEFENCE 10
MENTAL DEFENCE 12
VITAL DEFENCE 26

HEALTH 60
SOAK 17; VULN 1d6 cold
IMMUNE none

INITIATIVE 3d6
PERCEPTION 3d6
SPEED 5; SWIM+ 5; CLIMB 3; JUMP-
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Bite 6d6 (3d6+4 piercing damage; grab)

Skills combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6), stealth 6 (3d6)
Gear -                                                            
                                        
Grab. A creature which is hit by the crocodile's bite attack is Restrained until it can shake off the condition. The crocodile can only grab one victim at a time, and once it has successfully struck a victim, the victim automatically suffers 3d6+4 piercing damage at the start of each turn. The crocodile cannot bite another target while grabbing, but it can move at half SPEED (possibly drowning its victim).

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