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COP/SECURITY

cop.png
cop.png

COP/SECURITY

6.00

Medium sentient humanoid (6d6)

Police and security officers, trained and alert.

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 12
RANGED DEFENCE 24
MENTAL DEFENCE 18
VITAL DEFENCE 18

HEALTH 18
SOAK 4; VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 6d6
SPEED 6; CLIMB 3; JUMP 12'/6'
CARRY 270lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Stun baton 5d6 (2d6+3 blunt/electricity damage)
Pistol 6d6 (3d6 ballistic damage; range 14)                                         

Skills clubs 3 (2d6), pistols 1 (1d6), light armor 1 (1d6), computers 1 (1d6), perception 3 (2d6),  hardy 3 (2d6), running 3 (2d6), thievery 1 (1d6), tactics 1 (1d6), dodging 3 (2d6) 
Gear pistol, kevlar vest, stun baton, hand scanner   

Dive for cover. If a ranged attack misses a cop, he may immediately move half his speed as a free action and either throw himself prone or get behind cover if it is in range.

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