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COMMANDER

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COMMANDER

7.00

Medium sentient humanoid (7d6)

Battlefield leaders and tacticians.

STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) 
CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)

MELEE DEFENCE 21
RANGED DEFENCE 21
MENTAL DEFENCE 28
VITAL DEFENCE 21

HEALTH 42
SOAK 7; VULN none
IMMUNE none

INITIATIVE 7d6
PERCEPTION 6d6
SPEED 7; CLIMB 4; JUMP 20'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Longsword 6d6 (3d6+4 slashing damage)

Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 6 (3d6), 

Healing. The commander can heal allies with an action to the amount of 3d6 HEALTH. Each can only benefit once.

Leadership. The commander can donate her LUC (4d6) dice to allies; she must declare before dice are rolled.

Designate Target. Choose one target. That target may not benefit from cover until another target is selected. 

Give Orders. All allies within 30' get an immediate bonus action.

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