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CAPTAIN

Captain_-_Huy_Mai_Van.png
Captain_-_Huy_Mai_Van.png

CAPTAIN

7.00

Medium sentient humanoid (7d6)                        

Brave starship commanders and leaders of men.         

STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)

MELEE DEFENCE 21
RANGED DEFENCE 21
MENTAL DEFENCE 28
VITAL DEFENCE 21

HEALTH 42
SOAK 7 (mesh lining); VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 7; CLIMB 4; JUMP 20'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Brawling 6d6 (3d6+4 blunt damage)
Phaser pistol 6d6 (3d6 heat damage; range 11)

Skills starship tactics 6 (3d6), tactics 3 (2d6),  piloting 3 (2d6), gunnery 3 (2d6), astrogation3 (2d6), law 3 (2d6), perception 3 (2d6), computers 3 (2d6), engineering 3(2d6), tactics 3 (2d6),  dodging 3 (2d6), pistols 6 (3d6), brawling 3 (2d6), hardy 6 (3d6)
Gear high phaser pistol, hand scanner, mesh lining, communicator

Always prepared. Starship captains have brilliant tactical minds, and are always prepared. The captain may declare a single action which they took prior to the encounter (even if they didn't know the encounter was going to take place) which helps them in this exact scenario. This must be an action they were capable of.

Leadership. Donate LUC (4d6) dice to allies; must declare before dice are rolled.

Give Orders. All allies within 30' get an immediate bonus action.

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