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BANDIT

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Unknown.png

BANDIT

5.00

Medium sentient humanoid (5d6)

Thieves and ruffians of the wilderness and the streets.    

STR 5 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 10
RANGED DEFENCE 20
MENTAL DEFENCE 15
VITAL DEFENCE 15

HEALTH 15
SOAK 3; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 5d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Scimitar 3d6 (2d6+2 slashing damage)
Crossbow 5d6 (3d6 piercing damage; range 12)

Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), tactics 1 (1d6), survival 1 (1d6), stealth 1 (1d6),  thievery 3 (2d6)
Gear light crossbow, scimitar, leather armor; or laser pistol, spiked club, kevlar vest

Quick escape. Used to making a quick getaway, the bandit can move at double speed as long as he does not make an attack that round.

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