Attuned. Magi easily detect magic. They do not need to make an attribute check to detect magic within 30'; they are automatically aware of its existence.
Prestidigitation. Magi learn little magical tricks to help with their chores as an apprentice. They are able to use small displays of magical prestidigitation at will to assist them with day-to-day inconveniences: cleaning clothes, keeping the rain or mud off, a tiny reading light, polishing silverware, and the like.
Concussive fireblast. This signature evocation causes an explosion to burst outwards in a 25' cone, doing 2d6 fire damage and 2d6 air damage, and knocking creatures back by 5' with a MAG (9d6) vital attack.
Elementalist spirit. The archmage cast an evocation and is surrounded by a fiery or icy nimbus for 10 minutes, 5' in diameter, which does 2d6 damage of the appropriate type to any who come into contact with him. He also gains SOAK 10 to that damage type.
Friendship. With this enchantment one humanoid target within 10' becomes Charmed with a MAG (9d6) mental attack.
Word of sleep. This enchantment inflicts the Sleeping condition on one humanoid within 30' with a MAG (9d6) mental attack.