STR 1 (1d6) AGI 8 (3d6) END 2 (1d6) INT 12 (4d6) LOG 1 (1d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 1 (1d6) MELEE DEFENSE 10RANGED DEFENSE 10MENTAL DEFENSE 10VITAL DEFENSE 10HEALTH 6SOAK 0; VULN -IMMUNE noneINITIATIVE 4d6 PERCEPTION 8d6SPEED 6; CLIMB varies; JUMP 6'/3' CARRY 15lb (max lift 25lb)
ACTIONS 2 NATURAL DAMAGE 1d6+1 Bite 2d6 (1d6 piercing damage) Skills running 10 (4d6), perception 10 (4d6), dodging 3 (2d6)Gear -
Woodland senses. Woodland creatures can have INITIATIVE and PERCEPTION scores higher than their maximum dice pool would normally allow.
Movement. Depending on the creature, the animal may have a CLIMB, SWIM, BURROW, or FLY speed as a regular movement mode.
Dash. Small woodland critters can use both actions to dash at twice their normal SPEED (moving a total of 12 squares).