Animals

WOLF

wolf.jpg
wolf.jpg

WOLF

4.00

Medium semi-sentient beast (4d6)

Pack-based animals which cooperate to hunt their prey.

STR 4 (2d6) AGI 8 (4d6) END 3 (2d6)
INT 6 (3d6) LOG 1 (1d6) WIL 3 (2d6) 
CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)

MELEE DEFENCE 10
RANGED DEFENCE 16
MENTAL DEFENCE 12
VITAL DEFENCE 12

HEALTH 12
SOAK 2; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 4d6
SPEED 8; CLIMB 4; JUMP 8'/8'
CARRY 70lb (max lift 200lb)

REACH 5-ft
ACTIONS 2

Bite 4d6 (2d6 piercing damage)

Skills tracking 10 (4d6), scent 10 (4d6), running 10 (4d6),  swimming 4 (2d6), tactics 4 (2d6), combat  5 (2d6)
Gear -      

Pack attack. Wolves work together well. Any wolves adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more wolves are adjacent to the victim, the victim becomes overwhelmed, and is rendered Fatigued at the start of its turn.     

Pounce. The wolf can jump its horizontal jump distance (8') from a standing start when making  a bite attack.  This counts as a charge (+1d6 damage), and also knocks the victim prone on a successful attack.  

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