Animals

LION

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lio.png

LION

7.00

Large semi-sentient beast (7d6)                                                                

King of the plains.                                              

STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 1 (1d6) WIL 10 (4d6) 
CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 26
RANGED DEFENCE 10
MENTAL DEFENCE 14
VITAL DEFENCE 30

HEALTH 70
SOAK 14; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 8; CLIMB 4; JUMP 12'/12'
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Bite 7d6 (4d6+5 piercing damage)
Claw 6d6 (3d6 slashing damage)

Skills combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6)
Gear -

Pounce. With a single leap, the lion leaps upon its victim, bearing it to the ground and inflicting its claw damage. The target must be within the lion's horizontal jump distance (12').

Roar. Some creatures can unleash a roar so loud that its victims are stricken with fear. The lion makes a 4d6 mental attack at any creature within Burst 7. Victims successfully attacked are made Afraid.

Pack attack. Lions work together in prides. Any allies adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more lions are adjacent to the victim, the victim becomes overwhelmed at the start of its turn, and becomes Fatigued. 

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