STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 6 (3d6) LOG 2 (1d6) WIL 6 (3d6) CHA 6 (3d6) LUC 1 (1d6) MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18HEALTH 36SOAK 6; VULN noneIMMUNE noneINITIATIVE 6d6PERCEPTION 5d6 SPEED 6; CLIMB+ 6; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2Fists 6d6 (3d6+3 blunt damage)Thrown rock 5d6 (2d6+3 blunt damage; range 9)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), reactions 6 (3d6), stealth 4 (2d6), acrobatics 10 (4d6)Gear -
Death from on high. Apes can drop down on their opponent from at least 5' above him, making an unarmed attack. This counts as a charge but knocks the opponent prone and does 1d6 extra damage instead of 1d6.